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Old 02-17-2008   #23
SlowWhite
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Join Date: Oct 2003
Location: Camden, S.C.
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Re: Crashed the Heli yesterday

Yep the Align products seem to be the new "Raptor's" - relitively cheap and great flight characteristics.

3D:
make sure you are in Idle up (if you have idle 1 and 2 make them both the same set up incase you accidently switch it to far) and that the throttle curve is set up so that you'll maintain head speed during inverted flight. Basically looking at a "V" throttle and "V" pitch curve.
Meaning if the stick is exactly center the pitch on the blades should be Zero. when you are full stick(ie: up) your pitch should be somewhere between 10-11 degrees Positive, when you are full negative stick should (ie: down) be between 10-11 degrees negative pitch.
Throttle curve in Idle up 1 and 2 should be so if you are at full negative stick you are at 100% throttle, 1/4 stick you should be at 75% throttle, at center stick or Zero pitch I run 50% throttle, 3/4 stick i'm back at 75% throttle, and full possitive stick I'm back at 100% throttle.

To start doing 3D: just get some pretty good height incase something goes wrong you'll be able to hopefully recover, and some really good forward speed and then pull back on the stick. (don't just yank it, but actually try to do a big loop) when you get the the top where you are now inverted just bring the stick down into the negative pitch, and as you come back down you are bringing the stick back to positive collective until you finish the loop.

Basically unlike a plane where it's constantly getting pulled forward, in a helicopter you have to use the Pitch of the rotor blades to make the helicopter keep moving.

And at first I do recommend finishing the loop and not trying to sustain inverted flight, if you have a fuel issue it'll happen when you are inverted. So continuing the loop will bring the helicopter back to the upright position and if you have to Auto you'll at least be upright again and have a better chance at saving it.

Keep trying them and if you aren't experienceing any motor issues then when you get to the inverted section of the loop you can actually then try to sustain inverted flight for longer periods of time.

Next would be Rolls, they are personally IMO easier then loops but at when first starting out do Loops because you are actaully climbing rather then staying in a straight line, and that climbing gives you an even greater "cushion" incase something goes wrong.

anyrate rolls: start with fast forward flight and then you just push the aileron stick to one side or the other. (normally its easier / more natural to move the sticks to the outside of the radio not inward) meaning if you are coming from the right heading to the left you'd move the aileron stick to the right which would normally pull the heli away from you. And basically just like a loop as you are coming around during the roll you have to give collective Pitch inputs try to be at Zero Pitch when the heli is on it's side then you just give it negative pitch when upside down and then as it's rolling over again to up right you give zero pitch and then back to positive pitch and continue on as if you are in forward flight.

Honestly a Simulator is your best bet at learning the stick movements. But don't expect your heli to react exactly the same as the simulator. You basically just use it for muscle memory.

Hopefully in learning loops you'll get used to the collective inputs of going to inverted and those same collective imputs are the same for rolls or any other trick you learn.

Hope that helps. (there is a fun fly coming up in WI on the 24th I think) it's listed on the Helifreaks website and also RCuniverse. Might be some guys there that can help, etc.
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1997 GSX - new ride
1997 GSX - dedicated track car
2004 R6 - sold
1992 GSX - sold
1996 GST - sold
1995 GSX - sold
Best 1/4 - 11.7 on 93oct
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